This was a rehash of an older deck I had dismantled before KOT that I redesignewith some newer cards and the hope that it played enough S:CE to survive Deep Song.
The deck never got to play a S:CE the entire tournament as every time it was icombat it lacked one in hand, making me think it either needs 5-6 more or shouljust remove all the No Trace and take your chances.
The crypt could also be tightened more to make the deck more consistent, I'd droeveryone under 8 cap and play a few more copies of the Ventrue so I have more valitargets for Zillah's Valley as multiple times I had 7 caps left over in my uncontrolleregion and no way to cycle a Zillah's Valley to burn the 5 pool. It would alsallow an inclusion of Ventrue Headquarters/Ephor with a significantly higher chance obeing able to put it into play.
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