Samedi Trap + reanimated corpsA very agressive deck, with a combination of rush and bleed 2 with zumbies.
Last table: Me > Maurão's multi rush Lorrie > Henrique's typhonic beast rush > Fabi's Goratrix Wall > Desso's low cap AUS.
A very very long game, with me beeing the bad guy. I got 2 VPs before my deck finished and somehow survived the rest othe game (Fabi would get the table in the long run).
Goodies: Comparing with bleed actions, the reanimated corpse does the same damage per action, with thsame blood cost, and less cards (bleed + govern + conditioning = 6 pool dmg, costing 2 blood; the zumbiedo the same pool damage for the same cost and only 1 card). Because you spend a lot less slots to do the pool dmgyou can use them in the form of combat cards that both zumbies and samedies can use, making this deck much hardeto deal with rush and intercept.
Badies: 1-No bleed deflection! Must have Baroque to rush your predator if he/she is S&B; 2- S&B decks only neeto deal 15 or less damage to oust your first prey, before geting your first VP it is very possible that the entire table iworking against you and everybody can rescue vampires in torpor.
Changes: My deck ended in most my games, so more cards. The 8 and 9 cap vamps only slowed me down, so more of thlow cap ones. A version with anarch convert and revolt could be tested.
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